Selected Publications
Using meta-analytical methods, 56 possible videoconferencing fatigue (VF) antecedents (across 38 studies) were examined. Twenty-five small meta-analyses were performed, framing variables under Bailenson's (2021) 4-Dimensions and Li and Yee's (2022) 5-factors of VF antecedents. The largest effect sizes on VF were observed with Hindered Movement (r=.33) (or the feeling of being trapped in front of the computer screen) within Bailenson's 4-dimensions and psychological factors (r=.24 to .39) within Li and Yee's 5-Factors. Results for various other categorizations of variables and individual possible antecedents.
A new meta-analysis of the Proteus effect comprised of 56 quantitative experimental studies. Results suggest that studies that utilized virtual reality technology, such as head-mounted displays, elicited stronger effect sizes than those that utilized flat screens. The observed effect size (r=23) was found to be a non-significant difference from the effect size found in previous Proteus effect meta-analysis.
An experimental study that examines the Proteus effect in a text-based digital environment (i.e., social media). Results found evidence that the Proteus effect can occur when individuals are embodied by their social media profile photo, and presents a method of inducing embodiment in a text-based environment.
An exploratory comparative analysis of video games across three platform types: VR only, VR supported, and non-VR. Results identified the most common content classifications (e.g., Action and Shooter within VR only applications), general platform popularity (e.g., VR only received less positive ratings than VR supported and non-VR), and which content classifications were associated with higher user ratings across platforms (e.g., Action and Music/Rhythm are most positively rated in VR only). The findings provide a snapshot of the state of VR applications and lay the foundations for future theoretical constructions of classification systems.
A meta-analysis of the Proteus effect, comprised of 46 quantitative experimental studies. Results suggest that the Proteus effect is a reliable phenomenon, with a small-but-approaching-medium effect size (r=.24 ). The effect size is relatively large compared to other digital media effects examined in previous meta-analyses.